> Forest of True Sight > Questions & Answers Reload this Page Death Pact Signet Vs Res Signet In PvE?
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Old Mar 22, 2008, 08:39 AM // 08:39   #21
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DPS is the best res in PvE, provided your party isn't a total failure.
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Old Mar 22, 2008, 08:47 AM // 08:47   #22
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Death Pact Signet but then again i bring death nova :P
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Old Mar 22, 2008, 09:03 AM // 09:03   #23
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Death Pact Signet, nothing else compares.

There's 2 situations where DPSig's effect comes in to play -
1) Something's gone horribly wrong - overaggro, monks outta energy, etc. - and you'll wipe anyway. You've just saved yourself 15% DP - a good thing.

2) Your team fails. You can use DPSig as an indicator to /ragequit

DPSig > all. /thread
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Old Mar 22, 2008, 09:04 AM // 09:04   #24
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I really didn't wanna get on anybody's nerves so I thought I'd ask this here instead of creating a whole new thread for it...

Cracked Armor Vs Weakness

Which of these two do you think is best to put on enemies in PvE?

I only ask as I'm choosing between a skill which gives nearby enemies weakness & a skill which gives nearby enemies cracked armor.

Thanks.
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Old Mar 22, 2008, 09:06 AM // 09:06   #25
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Quote:
Originally Posted by whufc89
I really didn't wanna get on anybody's nerves so I thought I'd ask this here instead of creating a whole new thread for it...

Cracked Armor Vs Weakness

Which of these two do you think is best to put on enemies in PvE?

I only ask as I'm choosing between a skill which gives nearby enemies weakness & a skill which gives nearby enemies cracked armor.

Thanks.
They're not really comparable as they serve different functions...
but it doesn't matter.

Weakness.
It's absolutely amazing in PvE for neutering enemy damage.
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Old Mar 22, 2008, 09:07 AM // 09:07   #26
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Why not both? But if I have to choose one, I'd go with weakness.
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Old Mar 22, 2008, 09:14 AM // 09:14   #27
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Nice, thanks guys. I've decided to actually go with both after all, as I found a spare slot on my hero's skill bar. Hopefully with both, enemies will be easier to kill & less of a problem offensively to my team.
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Old Mar 22, 2008, 09:22 AM // 09:22   #28
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Quote:
Originally Posted by Shaz
DPS is the best res in PvE, provided your party isn't a total failure.
I agree. DPS is by far the best res for any character in PvE, as long as your party doesn't suck.

Other res skills only come into play when your party DOES suck. In which case, it doesn't really matter if your bring RC or return sig, because your chance of completing the mission is already low to begin with.
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Old Mar 22, 2008, 09:41 AM // 09:41   #29
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Quote:
Originally Posted by Draginvry
I agree. DPS is by far the best res for any character in PvE, as long as your party doesn't suck.

Other res skills only come into play when your party DOES suck. In which case, it doesn't really matter if your bring RC or return sig, because your chance of completing the mission is already low to begin with.
Good point
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Old Mar 22, 2008, 10:32 AM // 10:32   #30
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I prefer Death Pact Signet on some heroes and signet on some. Signet if hero got some sec prof like E/me and if hero uses only Main prof skills i make it x/rt and use pact signet
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Old Mar 22, 2008, 10:33 AM // 10:33   #31
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i used DPS for a while now and i don't seem to have much problems with it
it's fast and works good
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Old Mar 22, 2008, 10:44 AM // 10:44   #32
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DPS > Res sig.
Heroes seem to refuse to use Res sig lately, and even if they do, it's usually not enough to save the team anyway.
I prefer the 15% DP saved by DPS.
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Old Mar 22, 2008, 12:17 PM // 12:17   #33
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i use DPS when i'm on normal mode, for HM i run FomF, and on some difficult areas where i think that my party will get wiped i run Rebirth
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Old Mar 22, 2008, 12:33 PM // 12:33   #34
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DPSig is FAR superior to resurrection chant. With hardrez, cast time and end result are all that matter, and if he's going to die again something's very wrong with your team.

Oh, and the build given by the original replier is by no means particularly original OR effective. BoTM > Verata's
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Old Mar 22, 2008, 12:38 PM // 12:38   #35
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DPSignet.
Same casting as Ressurrection Signet, reusable, decent health/energy on-res....
If there's a wipe, whoever had it doesn't get DP if the person they ressed get kills first.
Only if my secondary is available, though.


At the Res Chant argument -- Res Chant can't be used mid-battle.
Before NF, maybe it was a good choice, but there was FomF anyway.
So Res Chant or, any Monk res skill at all is quite redundant. Rebirth is only good if you goof in areas like ToPK.

Last edited by Tyla; Mar 22, 2008 at 12:40 PM // 12:40..
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Old Mar 22, 2008, 03:20 PM // 15:20   #36
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For PvE my monks bring Rebirth, my ritualists Flesh of my flesh, and those who are neither bring rez sig. I rarely bring DPS.

Reason: 2 minutes is like three to five fights, and since heros have died at all it'll be hardmode, and since it's hardmode the odds that the DPS hero dies is fairly big, and having two heroes going down in a hardmode fight would be bad. Plus you're killing bosses (and recharging any rez sigs) pretty often.

I also disable all hard rezzes; it's hardly ever a good idea to rez while the fight is still going on, especially as both henchman monks will stop healing and start rezzing anyway, and if it is a good idea I can trigger the rez manually.
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Old Mar 22, 2008, 06:35 PM // 18:35   #37
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DPSignet rules at the two ends of the "oh shit" spectrum. When you're taking a single, isolated "oops monk was too slow on that one" death, DPS brings the person back up fast and ready to keep fighting with no real likelihood of the "death pact" part coming into play. And when you're facing an inevitable party wipe, it can be used for DP control. If you expect to be staying near one of these extremes, DPSignet is the best choice.

It's in the middle of the spectrum that DPSignet suddenly turns into a bad choice. When deaths are coming regularly, but the party may still able to soldier on and avoid a wipe, the drawback on DPS looms very large and can cause you to wipe where you might be able to finish the mob had you brought ResChant etc.
(This is the point where Alex says something arrogant and abrasive about your team failing at life and suggests ragequitting and finding a better team. If you're the ragequitting type (and if finding a better team is a possibility), then, yeah, no need to bother with situations in the middle where DPSignet isn't great. On the other hand, if these are guildies, or the only team available, or you just want to get the damn mission/quest done, it may be better to switch to a rez that suits your team than switch to a team that suits your rez.)

Couple other situations where DPSignet is not optimal:
1. When you've got 1 or 2 team members who are stacking up DP. It's just not safe to DPSignet them if they die in 1 pop. (Of course, unless it's your guildie/girlfriend/boyfriend/grandmother you could always shout "noob you fail at life QQQQ uninstall" and ragequit when this happens.)
2. When party wiping is a danger, and there's no rez shrine. In this case, saving 15% DP doesn't help much if you'll never get rezzed. Your only viable option is to run away and return to rez when the coast is clear. Rebirth's teleport-from-beyond-aggro-range effect can often be much more useful for this task than DPSignet's speed.

As for DPSignet vs ResSignet specifically -- DPSignet all the way. A hard rez, even a really bad one, is almost always going to be better than ResSignet.
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Old Mar 22, 2008, 06:37 PM // 18:37   #38
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[skill]Sunspear Rebirth Signet[/skill] > Res Sig AND DP Sig

[skill]Rebirth[/skill] > [skill]Sunspear Rebirth Signet[/skill]

On topic, I'd use the DP siggy if I could afford to go /Rt, else, well, read the first part of my post.
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Old Mar 22, 2008, 07:47 PM // 19:47   #39
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I prefer to use Rebirth over Res and DP while playing in difficult areas when I am solo Farming dangerous areas such FoW. I just leave the hero flagged at the starting area and if by chance I die prematurely I run the Hero monk to me to rebirth. It has Saved me a few times.

As far as the rest of PvE goes I prefer Death Pact Signet for obvious reasons already stated.
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Old Mar 22, 2008, 07:59 PM // 19:59   #40
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res sig is pretty useless,

except for a few select areas...which r:

abbaddons where u get recharges every 30s,
and similar mishes, where u kno u will get morale

pvp, especially ra/ta
and pve areas that r short and last only a few mins

everywhere else its pretty useless

as for death pact vs res chant...
they're both decent
res chant u have to be half range, which puts urself at risk of danger of bein targetted
death pact u can be full range, but u put urself at risk of danger, well its obvious y

and finally...best inbattle res is signet of return
teh only downside of it, is that it requires a primary para to use it
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